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Devlog
Week 9: Feel The Beat
May 15, 2019
by
Jonas_Dewanckel
This week we focused on making the game look and feel better by polishing visuals and gameplay. We changed the post processing and the lighting to make the atmosphere better. To make the beat even mo...
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Week 8 Devlog: Here comes the Drop
May 08, 2019
by
Lena Mariën
The last days of the production phase! This week all pieces started to drop together! We made sure our game had all the awesome gameplay features that we wanted to add. The “beer mug drop”, the...
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Week 7 Devlog: Easter break
April 24, 2019
by
Keltic
In this devlog we put a lot of time in finishing a lot of the fun features of the game, as in new pick ups, and even an ultimate ability. For the art in this devlog a lot of the animation had some fix...
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Week 6 Devlog: Bigger and Better
April 02, 2019
by
Jonas_Dewanckel
This week was the beginning of our last feature sprint after which we have the polish sprint left. We are focusing this sprint on adding new features like powerups, events and even a new ultimate mov...
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Week 5 Devlog: Let there be light!
March 26, 2019
by
Keltic
1
The second production week In this week of the development stage we continued working on the previous features that we're already in our prototype making them better for the production itself. On top...
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Week 4 Devlog
March 19, 2019
by
Keltic
PRODUCTION TIME! This week was all about getting the old code and making it more optimized and better for the production phase. getting everything organized! For art we started the creating of the ani...
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Week 3 Devlog
March 12, 2019
by
Keltic
Extra week of prototyping, to get our idea fully on point. To start of again, Questions!: What was our game missing? What would be the best way for us to create and rig our characters? Will our level...
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Week 2 Devlog
March 05, 2019
by
Lena Mariën
Second and last week of the prototype phase. This week we again started with a lot of questions: The most important question was how to make or game more fun/ interesting to play? Is Unreal Engine rea...
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Week 1 Devlog
February 26, 2019
by
Jonas_Dewanckel
Our game idea is in one sentence: A free for all battle mode game where the goal is to hit your opponents to death with dance moves. This idea is pretty vague so we had to start prototyping to answ...
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